Responsibilities
Art Direction
As Art Director on "War Robots: FRONTIERS", my responsibility was to forge a strong, consistent visual identity for the Consoles/PC project, with deliberate departure from the established "War Robots" mobile game style.
I calibrated our unique stylistic trajectory in the Mech space, synthesizing "NASA Punk" aesthetics, referencing Earth’s most hostile and outlandish locations, and drawing inspiration from larger-than-life, epic space opera and pop culture concepts.
My first mission was a full-spectrum UI overhaul: I developed a comprehensive style guide based on futuristic holographic interfaces, "Maximalist" in design, and dynamically immersing its 2D information layers into 3D environmental backgrounds.
More missions quickly filled up my log.
My directives were clear: establish multiple cross-disciplinary alliances with key directors, command a large unit of artists and define the critical journey to building breathtaking, large-scale alien battlefields from a foreign star system, populated with exotic ambient storytelling elements.
Leading up to launch and beyond, I held absolute oversight, managing and validating the art pipeline for all personnel, weaponry pyrotechnics and mechanical systems - ensuring the delivery of compelling character realism, maximum visceral combat visuals and fully-customizable War Robots.
User Interface
Front-End Menus
Environment Maps
"Catalyst"
"Fissure"
"Spectrum"
"Terminus"
"HoriZon-0ne"
Characters
Legendary , Rare & Common Pilots
Robots
Quadrupedals Designs
Paints, Weatherings, Decals & Stickers
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