Summary

      With 30 years in active video-game development, I carried art direction and production across console, desktop, mobile and VR projects, from early visual development through launch and live-service production. My experience combines creative leadership with a strong understanding of the technical and organizational realities required to deliver high-quality game content at scale.

      My production background spans the full range of game art disciplines, including 3D Modeling, Animation, Concept Art, Rendering, Texturing and Shading, User Interface and Visual Effects. This broad foundation allows me to establish and communicate a clear visual direction while working effectively with multidisciplinary teams across Design, Engineering, Production and external partners.

      Over the past 20 years, I directed and mentored artists, built teams and established production workflows for projects of varying scope and complexity. I focus on setting clear quality standards, giving constructive feedback, removing production bottlenecks and developing processes that allow teams to maintain visual consistency while meeting demanding schedules and budgets.
Projects
2025  WarRobots: Frontiers PS4, PS5, XBOX One, XBOX Series X|S, Windows
2024  World of Tanks Blitz Android, iOS
2023  ArcForce Android, iOS
2022  Dying Light 2: Stay Human PS4, PS5, XBOX One, XBOX Series X|S, Windows
2018  Crossfire Windows
2016  Dawn of Gods Android, iOS
2016  Zoo Zap Android, iOS
2015  Dead Island 2
 PS4, XBOX One
2015  Dreadnought Windows
2013  Tiger Woods PGA Tour 14
 PS3, XBOX 360
2012  Tiger Woods PGA Tour 13
 PS3, XBOX 360
2011  Tiger Woods PGA Tour 12 Wii
2010  Tiger Woods PGA Tour 11 PS3, XBOX 360
2009  Crysis 2 PS3, XBOX 360, Windows
2009  CryEngine3 Tech Demo PS3, XBOX 360
2008  Redemption: Project Jelena
 PS3, XBOX 360
2007  Crysis
 Windows
2006  Killzone: Liberation
 PSP
2005  Killzone PS2
2004  Shellshock Nam ‘67
 PS2, XBOX
2003  Street Racing Syndicate
 PS2
2000  Demonworld 2
 Windows
1999  Panzer Elite
 Windows
1997  Paradigm Shift
 Windows
Work  Experience

Art Director
WarRobots: Frontiers
2024-2026 - MyGames - The Netherlands

Art Director
World of Tanks Blitz
ArcForce
2021-2024 - Wargaming - Germany

Art Director
Dying Light 2: Stay Human
2019-2022 - Techland - Poland

Art Director
Virtual Reality Productions 
2018-2019 - NeXR - Germany

Marketing Art Director
Crossfire
2016-2018 - Smilegate - Germany

Creative Director
Senior Marketing Art Director
Dawn of Gods
Zoo Zap
2015-2016 - Aeria Games - Germany

Art Director
Dead Island 2
Senior Artist
Dreadnought
2013-2015 - Yager - Germany

Associate Art Director
Tiger Woods PGA Tour 14
Tiger Woods PGA Tour 13
Tiger Woods PGA Tour 12
Tiger Woods PGA Tour 11
2009-2012 - Electronic Arts - USA

Lead Artist
Crysis 2
Redemption: Project Jelena
Art Manager
CryEngine 3 Tech Demo
Crysis
2005-2009 - Crytek - Germany

Lead VFX Artist
Killzone
Senior Character Animator
Killzone: Liberation
Shellshock Nam'67
2003-2005 - Guerrilla Games - Netherlands

Art Director
Outsourcing Productions
2002-2003 - Streamline Studios - Netherlands

Senior 3D Artist
Broadcast, DVD & Web Productions
2000-2002 - Valkieser Solutions - Netherlands

Lead Cinematic Artist
DemonWorld 2
1999-2000 - CyberArtWorks - Germany

Lead Artist
Panzer Elite
1997-1999 - Wings Simulations - Germany

3D Artist
Concept Artist
Paradigm Shift
1996-1997 - Funcom - Norway
Education

Specialized Master's degree in Computer Graphics and Animation
University of Strasbourg - France

Technical Associate's degree in Industrial & Product Design
University of Toulon - France

Languages

​​​​​​​English
Bilingual proficiency

French
Native

​​​​​​​German
Full professional proficiency
Hobbies

Djing - Music Production
Skateboarding - Cardio - Fitness
Digital Art - Drawing - Photography
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