Responsibilities
Art Direction
As Art Director, I created and implemented an iterative style guide spread over 3 releases, from Tiger Woods 11 to Tiger Woods 13.
I delivered various visual targets to continue improving the visual quality of the game and drove the graphical implementation of multiple shaders and rendering techniques to support dynamic lighting, animated skies and clouds, sun rays, lens flares, vignette, chromatic aberration, depth of field, Bokeh, water caustics and color grading with look-up tables.
I defined visual benchmarks to support the broadcast look & feel of the game, improving the animation system and visual quality for crowds, introducing different presentations per tournament types and refreshing the user interface.
I kept pushing for visual improvements on vegetation, props and character models, textures, shaders and animations.
Hands-On
I created in-game cameras for beauty shots during loading screens, tournament presentation fly-by and replay sequences.
I created all color grading used for courses, vintage eras and gameplay events.
I created all animated logos, videos and in-game cameras for the broadcast presentation of the game.
Screenshots
Color Grading
1. Actual reference photo of the course, taken on site when collecting 3D scans and references of the entire course.
2. Photograph of the course on the country club website - with clear difference of colors in comparison to the actual photograph in #1 -
3. In-game screenshot of the course, without color grading. Lighting and shaders were adjusted to match as closely as possible the reference photo.
4. Same in-game screenshot with color grading applied in real-time, this time to match as closely as possible the website photograph.
1. Color grading OFF.
2. Color grading ON, from "Tiger Legacy" 1970's era.
Color grading ON, from "Tiger Legacy" 1970's, 1980's, 1990's and 2000's eras.
1. Color grading OFF (Gameplay mode).
2. Color grading on (Replay mode).
Screenshots
Broadcast Presentation
1. Golf course beauty shot. In-game real-time camera.
2. Tournament logo. Video pre-rendered with alpha.
3. Course information. Dynamic UI elements.
4. Final result, pre-composed in real-time.
The same video is shared across all courses during sunny weather conditions, with the in-game camera always matching the sun and shadows direction.
Variation for overcast and rainy weather conditions, with matching overcast reflections and soft shadows in the pre-rendered video.
Screenshots
Tournament 3D logos
Screenshots
Camera Transitions
Screenshots
Environments