From references taken on-site when collecting 3D scans and photographs of the entire course (1), shaders and lighting were adjusted to replicate the original tones as closely as possible (2). Color grading with LUTs was then applied in-game (4), matching colors approved by the golf club on promotion materials like their official website (3).
Comparison shots with color grading off (1), and "Tiger Legacy" 1970's era color grading (2).
Color grading for 1970's, 1980's, 1990's and 2000's eras.
Comparison shots between color grading from the course (1) and additive color grading during "Replay" mode (2).
A golf course "beauty shot" background, rendered from an animated in-game camera (1), the "tournament logo", pre-rendered as a video animation layered with alpha mask (2), and "UI elements" overlays, dynamically displaying the course information (3), are combined together in real-time during the "Round introduction" sequence (4).
The position for the animation sequence of the in-game camera is oriented on each course to match the direction of the light and shadows from the "tournament logo" pre-rendered video used for sunny weather conditions.
A variation of the pre-rendered "tournament logo" video was created for overcast and rainy weather conditions with adjusted lighting, soft shadows and desaturated reflections.