Responsibilities
Art Direction
I defined the visual improvements for characters, creating visual targets for revised anatomy and clothing style, facial expressions, skin and cloth shaders.
I introduced dynamic wind animation for hair and clothing.

I started reworking environment shaders to support dynamic lighting, starting with consistency across shaders, white-balanced textures and first pass iteration on dynamic skies and animated clouds.
Hands-On
I finalized and maintained the master shaders for 12 skin tones (light to dark) and 12 fabric presets: acrylic, cotton, leather, rubber, velvet and wool (light and dark variations).
Screenshots
Characters
Screenshots
Environments
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