Responsibilities
Art Direction
I defined the visual style, color palettes and visual effects for KillZone cinematic production.
I setup and supervised the production pipeline for 2D compositing and visual effects using Shake.
I directed and managed a production team of 20 compositors, maintaining efficiency, visual consistency & timely delivery of all cinematic sequences for the game.
Hands-On
I created compositing, color correction and 2D visual effects on a dozen cinematic sequences from beginning to end and did the final pass polishing work on the majority of sequences of the cinematic production.
Cinematic Sequences
Screenshots
"Before-After" Comparison
Compositing Passes