Art Direction
I defined the visual style, color palettes and visual effects for KillZone cinematic production.
I setup and supervised the production pipeline for 2D compositing and visual effects using Shake.
I directed and managed a production team of 20 compositors, maintaining efficiency, visual consistency & timely delivery of all cinematic sequences for the game.

I created compositing, color correction and 2D visual effects on a dozen cinematic sequences from beginning to end and did the final pass polishing work on the majority of sequences of the cinematic production.
Before-After Comparison
Complete sequence that appears half-way through the 4th level of KillZone, showing a comparison between raw footage rendered with Maya, and the final result post-processed with Shake.
Compositing Passes
Selection of shots from some of the cinematic sequences I worked on.
It progressively shows the multiple effects applied to them, from raw footage to final result, through a "peel-off" animation sequence.
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