I was deployed to the Killzone front during a critical operational void. With the launch window closing in six months and zero finalized cinematic assets, I was tasked with engineering the 2D post-production doctrine from the ground up. Within seven days, I established a definitive visual target, streamlining a high-pressure workflow that saw the entire cinematic operations cleared in just four months.
Responsibilities
Art Direction
Collaborating directly with the Cinematic Director, I drafted the visual engagement rules for the Killzone universe, defining the color palettes, atmospheric grit, and the specific suite of visual effects that would become the franchise’s signature.
I took command of the 2D post-production pipeline, overseeing a battalion of 20 compositors with the objective to maintain visual consistency and operational efficiency, ensuring that every cutscene met the high-command standards for a timely delivery.
I took command of the 2D post-production pipeline, overseeing a battalion of 20 compositors with the objective to maintain visual consistency and operational efficiency, ensuring that every cutscene met the high-command standards for a timely delivery.
Hands-On
I remained embedded in the trenches of production and personally executed the compositing, color grading, and 2D FX for a dozen sequences. To ensure visual consistency, I conducted the final polishing passes on the vast majority of the game’s cinematic production, reinforcing the dark, visceral aesthetic required for the Helghast conflict.
Cinematic Sequences
Screenshots
"Before-After" Comparison
Compositing Passes