Responsibilities

Art Direction
      For the final two harrowing years before the looming release, I seized control of the existing visual style of the project, evolving it, mutating it, making it even more unsettling, all while ensuring its grim DNA remained intact.
A key aspect of my role was collaborating in close solidarity with my fellow directors on the very fabric of the game's blighted world and the seamless implementation of new gameplay mechanics and visual horrors.


Equally, I was the unwavering hand directing and managing a substantial team of artists, validating the nightmarish quality of every makeshift weapon, every twisted character, every decaying environment, and the disquieting UI.

Beyond the walls of internal production, I partnered with outsourcing studios, their work materializing as CG trailers, merchandise, and graphical designs, some specifically plastered onto the game's billboards and storefronts.

Concepts & Screenshots

Player Character
Story Characters
City Survivors & Pilgrim
PeaceKeepers
Street Bandits
Renegades & Dukes
Infected with Special Abilities
Concepts & Screenshots

City Architecture
City Interiors
City Landmarks
Screenshots

User Interface
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