Art Direction
I join the project as Art Director in the last two years before its release, took over the existing art direction and developed it further while maintaining the visual style already in place.

I directed and managed a large team of artists, supervising and validating art quality for characters, weapons, environments, and UI.
I collaborated very closely with other directors on the definition of the game world and the implementation of new gameplay and visual features.

I worked with outsourcing studios on the delivery of graphic design assets for billboards, ads and storefronts that populated the game.

Concepts & Screenshots
Player Character
Story Characters
City Survivors & Pilgrim
Street Bandits
Renegades & Dukes
Infected with Special Abilities
Concepts & Screenshots
City Architecture
City Interiors
City Landmarks
User Interface
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