Responsibilities
Art Direction
My job as Art Director on Dead Island 2 was to create the second installment of the franchise following the family recipe of gallons of blood, mounds of rotting flesh and insane makeshift weapons and give it a new twist, bathing the whole thing in dark humor and Californian sunshine.
Together with a small crew of concept artists and some hired help from outside studios, we hammered out the gruesome rules of the world, setting the visual benchmarks for all the fun to come.
I also ran a large horde of in-house artists and animators, putting my final judgement on every bit of gore, guts and metal bits, making sure the quality was up to snuff before their creations were unleashed.
My real joy, though, was playing mad scientist, obsessed with finding new and improved ways to make the carnage better technically and artistically, breaking and rebuilding our process, inventing tools and refining our methods until every smashed skull and blood-splattered wall was a work of art that lived up to our vision.
- The project was cancelled in July 2015 -
Released Videos
Cinematic Trailer
Gameplay Trailer