Responsibilities
Lead Artist
I was responsible for the visual quality of the levels Lower City, Crysis, Forest and Fortress.
I directed and managed a small team of artists to deliver all art assets of the tech demo at the highest visual quality possible, within the performances required to run at 30fps on Xbox360 and PS3.
Hands-On
I created & implemented the different look-up tables to demonstrate how real-time color-grading works, a new feature of the CryEngine 3.
CryEngine 3
Tech Demo Trailer
Screenshots
Lower City - Crysis - Forest - Fortress
Screenshots
Color Grading