Responsibilities
Art Direction
      As Art Director for ArcForce, I was responsible for defining the visual evolution of this team-based hero shooter, taking the project’s existing foundation and refining it into a world of cinematic contrast. My mission was to harmonize and balance a vibrant 3D aesthetic with a setting that explores the duality of tomorrow’s promise of a high-tech utopia against the stark, compelling realities of a planet shaped by its own excess.

      With my approach to world-building centered on "lived-in" environmental storytelling, we designed arenas that serve as visual commentaries on this dystopian future: from an endless landscape of massive landfills born of hyper-consumption, to an air-polluted neon city where nature is reduced to artificial luxury displays, or an idyllic costal bastion shielded from the rising tides by giant eco-powered sea-walls. The fusion of these heavy themes with playful, charming visuals created a high-stakes world that remains inviting for a global mobile audience.

      I also directed a multidisciplinary collective of artists to craft high-readability heroes and skins, focusing on personality and tactical clarity required for fast-paced play, and a colorful user interface with a bold, expressive graphical style. Simultaneously, I managed an extensive outsourcing pipeline, delivering a vast library of social and monetization content - from companion drones, spray paints to holographic emotes - that populated the game’s ecosystem.


- The project was cancelled in July 2022 -
Environments
Megamachines Arena
Tokyo Arena
Netherlands Arena
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