RESPONSIBILITIES
ART DIRECTION
Defined visual style, color palettes and visual effects list for Killzone™ cinematic production.
Defined and set up the production pipeline for 2D compositing and visual effects using Shake.
Directed and managed a production team of 20 compositors, maintaining efficiency, visual consistency & timely delivery of all cinematic sequences for the game.

HANDS-ON
Created compositing, color correction and 2D visual effects on a dozen cinematic sequences from beginning to end.
Final pass polishing work on the majority of sequences for the cinematic production.
MOVIES
BEFORE/AFTER COMPARISON
Complete sequence that appears half-way through the 4th level of Killzone™, showing a comparison beween raw footage rendered with Maya©, and the final result post-processed with Shake©.
COMPOSITING PASSES
Selection of shots from some of the cinematic sequences I worked on.
It progressively shows the multiple effects applied to them, from raw footage to final result, through a "peel-off" animation sequence.
SCREEN CAPTURES
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