RESPONSIBILITIES
ART DIRECTION
During the production of the CryEngine 3 demo, I was responsible for the visual quality of the following levels: Lower City, Crysis, Forest and Fortress. I directed and managed a small team of artists to ensure timely delivery at the highest visual quality for all art assets of the previously mentioned levels, within the required performances of the tech demo, running on Xbox360 and PS3 hardware.

HANDS-ON
I personally created & implemented the different look-up tables used to demonstrate real-time color-grading, a new feature of the CryEngine 3.
CRYENGINE 3 TECH DEMO TRAILER
SCREEN CAPTURES
LOWER CITY
SCREEN CAPTURES
CRYSIS
SCREEN CAPTURES
FOREST
SCREEN CAPTURES
FORTRESS
SCREEN CAPTURES
COLOR GRADING
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